



Most of the main quest involves those nobles asking you to do their bidding. You want revenge as much as he does, and it just so happens that your vengeful desires align with the local nobles’ need to resist a warmonger. A slow beginning combined with solid voice acting means that when Henry’s parents are murdered before his eyes, marking the beginning of the real story, you really feel his pain. In the game you play Henry, a simple blacksmith’s son. Its story has hooked me in a way that few games manage, and despite its ever-growing list of enticing side-quests (there’s a runaway priest that I’ve been meaning to track down for the last 10 hours), I can’t pull myself away from the main storyline. But Kingdom Come: Deliverance feels different.
